Balancing Monster Encounters

The culmination of 24 years of pen and paper design. A balanced classless system designed from the ground up.

Aspect has an easy to learn combat system that uses the same basic mechanics for physical, mental, and social combat - allowing you to play as a diplomat, sage, warrior, or anything you can dream of, and still contribute to the adventure in exciting ways.

Moderator: Heather Gunn

Balancing Monster Encounters

Postby Solaris » Mon Feb 13, 2012 8:30 pm

Hello,

We played Aspect last weekend, and we noticed that depending on the monster composition of the encounter, it works better for a balanced fight. I had 5 characters at level 4 fighting 3-4 orc brutes in two separate encounters. I had balanced the encounters according to book rules. The fight was more challenging and the players had a lot more fun. It seems to me when the encounters has a lot of minions or basics, the players have no trouble defeating the encounter with their powers even if it's balanced according to the rule book. However, if I add several elites or hero level monsters, it's much more challenging. I was hoping there would be some mechanism to balance encounters better to make them a match for the players, including adding so many elites or minions, etc. If there is, could there be a modification for experience to reflect this difficulty?

Thanks,

Solaris
Solaris
 
Posts: 10
Joined: Wed Jul 20, 2011 4:58 pm

Re: Balancing Monster Encounters

Postby Cal » Mon Feb 13, 2012 8:49 pm

The balance would depend on the PCs powers. With a good selection of area effect powers, lots of low grade monsters would be easier. With more single target powers, fewer high grade opponents may be easier.
User avatar
Cal
 
Posts: 60
Joined: Mon Jan 10, 2011 5:11 pm

Re: Balancing Monster Encounters

Postby Heather Gunn » Thu Feb 23, 2012 8:21 am

With minions and basics, you also have to be wary of choke points, as those can make your hordes much easier to deal with. The street battle in the Here There be Demons starter adventure (free on these forums somewhere) is a great example of breaking up the game space and making those minions and fodder actually count and have maneuvering room. Minions and fodder are always chumps and should be demolished by players handily. That is their purpose.
User avatar
Heather Gunn
 
Posts: 69
Joined: Mon Jan 10, 2011 7:22 pm


Return to Αspect

cron