Hybban wrote:1) What differences will there be between the current Beta version and the final product? Will it just be the erratas included or will you add some content?
The final version will have all errata worked in, a ton more content, and new art. New powers, talents, rituals, magic items (the magic item list right now is woefully small), monsters, equipment, and more. If you look carefully at Here There Be Demons you will find a number of new powers the players and monsters use, as well as new monsters (the demons, imps, etc.)
I expect we will release the final book in 2012.
Hybban wrote:2) What about the setting for Aspect? There is little information in the Beta version, so I'm kinda hoping that the final version will add more information. After all Aspect seems to be more than just a game system. Maybe will it be in another supplement...
I do want to do a full book on Annor. It's the default game world I've been running since I started GMing when I was a kid. That said, the full Aspect book is certain to have a good deal more Annor lore and information.
Hybban wrote:3) Which brings me to the future of the game! What do you see for the future of Aspect? Modules, splat books with powers, setting, a campaign/adventure path? I know you haven't finished the core book and you have no idea of how well it will work, but you must have a plan. Something you will want to do with that game
More adventure books are on their way, and of course the core book will probably be in 2012. The next BIG book after the final core book (these little intro adventures don't really count) will probably be an Annor sourcebook followed by a set of adventure paths. I like choice in my adventures, so you'll continue to see a lot of that. There will likely be little splat books full of powers and monsters, since I am always creating new ones for my games anyway.
Hybban wrote:4) Do you think Aspect would do well to play pure Dungeon Crawling adventure (dare I say Mega-Dungeons...) ? Or is it more geared towards Sword and Sorcery ? After all, the heroes are almost at the peek of their capacity. Except for magic, their attributes won't raise (they will just shift), their powers won't be more potent (except with the little boost of some talents)... So we are not really in the epic fantasy like with D&D. So what do you run with Aspect? That could be another post in you Dev Notes thread, explaining the feeling you want to give with that game.
I find Aspect is better for dungeon crawls than any other system I've played. The constant need to stop and rest is gone completely. You only really need to rest after a major battle (or being active for many hours, and even then it is negotiable), and the GM has control over what battles will wipe you out.
I am actually running two campaigns in Aspect right now. One is heavily a dungeon crawl game (based on Shackled City by Paizo) and the other is a more Epic 'world crawl' sandbox-style adventure. It works fine for both, we end up resting somewhat frequently in the world crawl for realistic reasons (yes, 16 hours have now passed, time to set up camp). It is rare we rest in the dungeon crawl unless either we hit a boss encounter or the players bite off more than they can chew and end up fleeing.
Since Aspect doesn't have level mods, it is easy to mistake the characters as being at 'peak capacity' as you say, but it is simply not true. A level 1 character is Aspect is a bit more awesome than the typical D&D hero, but new powers, talents, and skills do affect the character's power level significantly enough that each level adds an extra 10xp of monster to each character's base encounter value. As you level you gain flexibility and refinement enough that eventually you can take on epic-grade monsters (there is actually an epic monster grade. It is worth nine level 1 characters or four level 11 characters).
Hybban wrote:5) Finally, will you allow third parties to write/distribute/give/sell/obi-wan-kenobi material for Aspect?
Obi-wan? I wonder if you mean old Ben...
As far as licensing goes, we have been working out licensing with third parties on an individual basis. Contact us via email if you are interested. We're a small company and we're still figuring this stuff out. =D