A few questions
Posted: Thu Sep 22, 2011 10:31 am
I picked up Here There Be Demons as part of Free RPG Day, and have read through it several times. To my eye, Aspect is a better implementation of a 4E game, and I am considering buying a copy of the beta edition. I've read through most of the posts in the forum.
1) Where are you in the playtest cycle? I have no regular play group, but might be able to cobble one together at one of my local stores. If you're only a month or so away from ending the beta-testing, then the need for 'play' in the playtest is minimized.
2) One of the things I liked about 4E was the change in advancement -- instead of getting 'wider' with more capabilities, in 4E characters become 'deeper' in their existing capabilities, by swapping out powers for more capable versions. One side-benefit of this was you didn't need a huge multi-page document for your character's capabilities. How does Aspect character's long-term growth look? Do characters just stack on more powers, or do they swap out or upgrade existing powers?
3) One of they annoyances for me with 3.XE and 4E games is the lack of consequences for being hit in combat, aside from occasional conditions, and just the countdown on the death clock. It appears Aspect continues that tradition -- have I missed something? In some other games (True20, GURPS), there are penalties/consequences from almost every hit, because being hit hurts!
4) I like the addition of Mental and Social encounters, but in the module I didn't see anything like a 'skill challenge'. Is there something like that in Aspect? I like skills to be useful outside of quick in-encounter usages, and like the extended-usage idea (if not the implementation) in 4E for skills. Perhaps a 'Skill Encounter' option?
Thanks in advance for answering these. I do think Aspect has promise.
1) Where are you in the playtest cycle? I have no regular play group, but might be able to cobble one together at one of my local stores. If you're only a month or so away from ending the beta-testing, then the need for 'play' in the playtest is minimized.
2) One of the things I liked about 4E was the change in advancement -- instead of getting 'wider' with more capabilities, in 4E characters become 'deeper' in their existing capabilities, by swapping out powers for more capable versions. One side-benefit of this was you didn't need a huge multi-page document for your character's capabilities. How does Aspect character's long-term growth look? Do characters just stack on more powers, or do they swap out or upgrade existing powers?
3) One of they annoyances for me with 3.XE and 4E games is the lack of consequences for being hit in combat, aside from occasional conditions, and just the countdown on the death clock. It appears Aspect continues that tradition -- have I missed something? In some other games (True20, GURPS), there are penalties/consequences from almost every hit, because being hit hurts!
4) I like the addition of Mental and Social encounters, but in the module I didn't see anything like a 'skill challenge'. Is there something like that in Aspect? I like skills to be useful outside of quick in-encounter usages, and like the extended-usage idea (if not the implementation) in 4E for skills. Perhaps a 'Skill Encounter' option?
Thanks in advance for answering these. I do think Aspect has promise.