Aspect Core Rulebook 2012!
Posted: Sat Feb 18, 2012 8:43 am
The new edition is here! We'll be at DundraCon in San Ramon, California this weekend showing it off. Remember to take advantage of our $10 off if you bought the previous edition.
Here's what you will find in the new edition:
Here's what you will find in the new edition:
- There is now one single scratches pool, and one health (wounds) pool for each aspect. This means that a diverse group of characters is much more effective than it was before.
- Lots of additional monsters, powers, skill uses, talents, weapons, implements, and rituals.
- Rebalanced and expanded the weapons, implements, and armor charts
- Massive balance pass to all talents and skill uses. Check out the Suggestion rules!
- Magical artifacts are far less expensive now.
- You can now build new races from scratch! (Making New Races, page 234)
- Races now are built with traits. The gentle races have been rebalanced as a result.
- Rituals are now grouped by skill, not implement, each group is much larger as a result.
- Most attack element keywords can now be used to make universal attacks.
- Mental Assault and Social Pressure no longer have the Simple keyword.
- Basic Grapple immobilizes your target instead of weakening them.
- Self healing is no longer Endurance based, now all healing is Social based. Some ally healing powers will still heal Social dice + Endurance.
- Bonus types have been unified a bit more in order to minimize some of the crazy stacking possible.
- Wit is now Savvy, Willpower is now Discipline. Stun is now called stagger. Standard actions are now major actions.
- Conjuration and Temporal schools are now linked to Awareness and Savvy