by LightningFst » Wed Jul 13, 2011 11:19 pm
That sounds very similar to the White Wolf mechanism of leveling (I don't know if it has changed semi-recently, its been a while since I played it) where characters increased their skills/attributes based on character points they earn over time.
Personally I don't really see much difference between the two in this case if you use the conversion, whether you want to say each character is at X CP or at X level, the result is the same. The only advantage I can see to using CP instead of level is it allows you to reward players in increments other than 3.
From a design perspective, it appears that 3 CP is a relatively important number in the leveling scheme as it forces players to choose either a power or skills/talent, but not both. If this leveling mechanic isn't that important, then I see no reason why giving out increments of CP would be a problem - it might be worth playtesting just to see what works better with the system mechanics.
Personally, if I got 2 CP instead of 3, my nature would want to find something to spend it on rather than wait to save up for a power. If I was looking forward to a power, I would have a sense of delayed gratification - the power would mean more but at the same time there would be a small amount of frustration in having not enough points.