by 7thcross » Tue Jul 19, 2011 8:48 pm
Thanks for the werewolves! I'll definitely be trying them out.
I finally found my notes on my race creations and I didn't actually make as many as I thought that I had. The one I'm most interested in is a plant golem. It is made up mostly of a vine-like vegetation that form the basis of most of its powers. It has stretchy limbs for greater reach than normal, extra limbs for better grab attacks/carrying things/attacking multiple targets etc, flexible limbs that are used like whips, "golem" capabilities such as extraordinary senses, immune to crits and stuns (yeah, this is an older ability), and resistances. It's defining power, however, is the ability to turn into a swarm of snake-like vines that can disperse and then reform at a later point and place. This of course means that it will take on swarm traits like being able to squeeze into impossibly small spaces and taking less damage from melee type attacks.
The other races would probably be better made as offshoots of existing races, but I'm curious how easy it would be to make them in the game. The first group would be based on humans and would be a sort of engineered soldier. They were slightly tougher than ordinary humans, but their powers mainly revolved around controlling the elements (air, earth, fire, and water)through telekinesis. Particularly, making weapons out of an element was a key note that you were fighting one of these. There was also a half-breed version that could only control one element and had some "normal" human benefits as well. This seems to be easy to remake using the elementalist or transmuter as a basis, but would be more class based rather than race based. One "rare" occurrence among this race was the individual who learned how to change the elements from one form into another, for example: changing a brick wall into air so he could escape and sealing it behind him again. (this was limited by how much mass he could change per action)
The last one I had made was a cat based race similar to the catten. My race was based on an amazonian type culture and the race hadn't developed opposable thumbs. Instead they had developed telekinesis that they would use to assist them in holding weapons and mundane items. They also had developed telepathy as a side effect of their telekinesis (mental training increased both aspects of mental projection). Otherwise they had many cat-like qualities: jumping, enhanced vision and hearing, balance and stealth. As a side twist, I differentiated the males by lessening their psionic talents and giving them an alternate form of a giant cat. The players didn't know at the time that the mounts the women were riding into battle were actually the male members of the tribe in alternate form. It was a fun revelation when they eventually found out.
I also created some monsters that feasted on magic or technology depending on which variety was encountered (the world was a mix of magic and technology in a kind of anime setting) but the stats for these are elsewhere in my piles and piles of unorganized notes. It's been to long since I last ran this game. I really need to get some binders and folders and organize everything, especially if this system will fit my needs for recreating this setting. What do you think? How hard would it be to create or modify existing races to make the ones presented here?