Hello,
We've been trying the system and there seems to be one flaw with skill check failures. Let's say a character is traveling down a tunnel and there's a trap. The trap needs Perception DT 25 to locate. Say the character's attribute score associated with Perception is 5, and the person has one skill rank. The person rolls D20 and gets an 8, adds 6 making 14. The character fails by 11, subtract 5 from DT 25 for the attribute associated with Perception, and the character takes 6 scratches damage. Now, when the GM announces the 6 damage suffered to the character, the trap is no longer secret to the actual players. Since a roll made where there is nothing to be found results in no damage, a skill roll with an actual challenge to be overcome will indicate something exists when they fail. This means a secret trap will be obvious to the role players. My question is how can a situation like this be resolved by preserving the secret or hidden trap's knowledge? I could think of another situation, and that's if a roll is made to sense a character's motive. If there's a failure rolled and you take scratches damaged, your character will still think the other character is telling the truth but the player will now suspect otherwise. Is this something that just has to be roleplayed and pretend the character doesn't know?
Thanks,
Solaris